Movement

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Basics

Movement in Hybrid Animals is initiated when there is a client-sided Indicator placed on the ground. These are placed when the player's finger touches the screen and come in three colors:

The player character moves to the marked position and stops there, doing nothing else.

Disp move mode.png

Locks itself around the closest interactible block or NPC, initiating the interaction on arrival[1]. Disp interact mode.png

Locks itself around an entity. The player will automatically attack it on arrival. Disp attack mode.png

Control Schemes

Control schemes place Indicators and initiate movement. There are two currently avaliable, which work in paralel:

A new Indicator is created every tap, essentially updating the position the player travels to.

Disp tap mode.gif

The Indicator follows the current finger position. Releasing marks the Indicator on last contact position. Disp hold mode.gif

Trivia

Speed Modifiers

Currently, these include effects from the Speed Helm, the perk Ram and the unofficially named Immobilized effect from the Ice Sword or the perk Spider Web.

  • Speed Helms increase the player's movement speed to 200% while worn.
  • The Ram perk allows for 220% movement speed in it's duration.
  • The Immobilized effect cuts off movement speed, but can be nullified by wearing a Speed Helm.

Bugs

  • Recent observations from user Phantomagus (And possibly a few others) have revealed a minor bug when the two movement schemes overlap as intended. It's not a very game-breaking bug though there exists a chance for it to get patched.

Disp dualscheme bug.gif

Theories suggest that since both control modes go paralel, tapping continuously allows for slight movement from the dragging mode script. This results in the player moving slowly towards the finger while on pause.

  • A more prominent bug that's frequently used is Ram Speed, due to an error within the coded procedures of the game which allows for the Ram perk to be untargeted after initiation.

Non-existent: File:Disp ram speed bug.gif

Dealing melee damage while using this bug disables it, but it remains a game-breaking bug (albeit very fun) to use.

  1. These interactions include harvesting most Resources and interacting with Blocks/NPCs.