The player character moves to the marked position and stops there, doing nothing else.
Movement in Hybrid Animals is initiated when there is a client-sided Indicator placed on the ground. These are placed when the player's finger touches the screen and come in three colors:
The player character moves to the marked position and stops there, doing nothing else.
Locks itself around the closest interactible block or NPC, initiating the interaction on arrival[1].
Locks itself around an entity. The player will automatically attack it on arrival.
Control schemes place Indicators and initiate movement. There are two currently avaliable, which work in paralel:
A new Indicator is created every tap, essentially updating the position the player travels to.
The Indicator follows the current finger position. Releasing marks the Indicator on last contact position.
Currently, these include effects from the Speed Helm, the perk Ram and the unofficially named Immobilized effect from the Ice Sword or the perk Spider Web.
Theories suggest that since both control modes go paralel, tapping continuously allows for slight movement from the dragging mode script. This results in the player moving slowly towards the finger while on pause.
Non-existent: File:Disp ram speed bug.gif
Dealing melee damage while using this bug disables it, but it remains a game-breaking bug (albeit very fun) to use.